Miguel Sicart

Queering the Controller

Videogames are opening up to the exploring of a wide registry of human emotion. From grief and loss to joy and lust, the expressive palette of videogames is slowly becoming more varied.However, we are still using conventional controllers mapped in conventional ways. We are all still pressing X for sex, Y for lust. The controller and its layout is still a barrier that prevents us from fully exploring the pleasures and pains of embodied emotional experience with videogames. In this talk I want to queer the controller, developing together with the audience strategies to subvert the disembodied plasticness of videogame controllers. This talk explores queer controllers for the design of desires and pleasures.


I study, teach, write about, and fail at making digital play experiences. I am a better speaker than maker, a better fixer than a creator.